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PC Gamer (Italian) 38
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PC Gamer IT CD 38 1-2.iso
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HG2DEMO
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hg2demo.exe
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wtr10005.x
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1998-08-06
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5KB
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258 lines
xof 0302txt 0032
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Frame frm-extru1 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,0.478112,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh extru1 {
18;
-0.017755;-0.009825;-1.260192;,
-0.017755;-0.009825;-1.260192;,
-0.017755;-0.009825;1.185043;,
-0.017755;-0.009825;1.185043;,
0.017755;-0.009825;-1.260192;,
0.017755;-0.009825;-1.260192;,
0.000000;0.019650;-1.260192;,
0.000000;0.019650;-1.260192;,
0.000000;0.019650;1.185043;,
0.000000;0.019650;1.185043;,
0.017755;-0.009825;1.185043;,
0.017755;-0.009825;1.185043;,
0.017755;-0.009825;1.185043;,
0.000000;0.019650;1.185043;,
0.000000;0.019650;-1.260192;,
0.017755;-0.009825;-1.260192;,
-0.017755;-0.009825;1.185043;,
-0.017755;-0.009825;-1.260192;;
5;
4;5,7,9,11;,
4;6,1,3,8;,
4;0,4,10,2;,
3;13,16,12;,
3;15,17,14;;
MeshMaterialList {
1;
5;
0,
0,
0,
0,
0;
Material {
0.700000;0.700000;0.700000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"smokmuzc.ppm";
}
}
}
MeshNormals {
18;
-0.610604;-0.345010;-0.712833;,
-0.610604;-0.345010;-0.712833;,
-0.610604;-0.345010;0.712833;,
-0.610604;-0.345010;0.712833;,
0.610604;-0.345010;-0.712833;,
0.610604;-0.345010;-0.712833;,
0.000000;0.718155;-0.695883;,
0.000000;0.718155;-0.695883;,
0.000000;0.718155;0.695883;,
0.000000;0.718155;0.695883;,
0.610604;-0.345010;0.712833;,
0.610604;-0.345010;0.712833;,
0.610604;-0.345010;0.712833;,
0.000000;0.718155;0.695883;,
0.000000;0.718155;-0.695883;,
0.610604;-0.345010;-0.712833;,
-0.610604;-0.345010;0.712833;,
-0.610604;-0.345010;-0.712833;;
5;
4;5,7,9,11;,
4;6,1,3,8;,
4;0,4,10,2;,
3;13,16,12;,
3;15,17,14;;
}
MeshTextureCoords {
18;
0.868912;0.991042;,
0.879626;0.990645;,
0.869018;0.759653;,
0.879672;0.759907;,
0.879626;0.990645;,
0.868912;0.991042;,
0.868912;0.991042;,
0.879626;0.990645;,
0.869018;0.759653;,
0.879672;0.759907;,
0.879672;0.759907;,
0.869018;0.759653;,
0.117494;0.776961;,
0.122907;0.801981;,
0.875306;0.839461;,
0.880719;0.864481;,
0.110907;0.802032;,
0.868719;0.864532;;
}
}
}
AnimationSet {
Animation anim-extru1 {
{frm-extru1}
AnimationKey {
1;
2;
1; 3; 1.000000, 1.000000, 0.478112;;,
100; 3; 1.000000, 1.000000, 0.478112;;;
}
}
}